// TOWN SPECIAL ENCOUNTERS
//    Town 90: Agate Tower

beginzonescript;

// 12345

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

	set_level(30001,6);
	set_aggression(30001,60);
	
	
	set_level(30003,6);
	set_level(30004,6);
		set_level(30005,6);

	set_name(9014,"Gootender Blasto");
	change_max_health(9014,20);
	set_boss_level(9014,1);

	set_name(9006,"Gootender Vimwa");
	change_max_health(9006,100);
	
//	add_range_to_group(,,groupn);


	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

